#include <sys/socket.h> int listen(int s, int backlog);Description
You can take your socket descriptor (made with the socket() system call) and tell it to listen for incoming connections. This is what differentiates the servers from the clients, guys.
The backlog parameter can mean a couple different things depending on the system you on, but loosely it is how many pending connections you can have before the kernel starts rejecting new ones. So as the new connections come in, you should be quick to accept() them so that the backlog doesn't fill. Try setting it to 10 or so, and if your clients start getting "Connection refused" under heavy load, set it higher.
Before calling listen(), your server should call bind() to attach itself to a specific port number. That port number (on the server's IP address) will be the one that clients connect to.
Returns zero on success, or -1 on error (and errno will be set accordingly.)
struct addrinfo hints, *res; int sockfd; // first, load up address structs with getaddrinfo(): memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // use IPv4 or IPv6, whichever hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; // fill in my IP for me getaddrinfo(NULL, "3490", &hints, &res); // make a socket: sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol); // bind it to the port we passed in to getaddrinfo(): bind(sockfd, res->ai_addr, res->ai_addrlen); listen(sockfd, 10); // set s up to be a server (listening) socket // then have an accept() loop down here somewhereSee Also
accept(), bind(), socket()